Making the "Impossible" "Possible"
Siliconarts Showcases World's Fastest Real-Time Ray Tracing Hardware Technology That Materializes Interactive, Photo-Realistic 3D Graphics
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Modern computer graphics technology, 3D graphics in particular, uses the rasterization hardware technology to enhance the rendering performance. As computing performance have increased dramatically in the past few years due to the advancement of computing architecture, a number of software rendering techniques are used to support realistic 3D graphics.
Among these techiques, ray-tracing technology is widely used by the professionals in entertainment industry in creating movies, animations and other special effects. Nonetheless, current ray-tracing technology consumes considerable amount of time to perform rendering process and also lacks functions to support real-time rendering.
Siliconarts has a firm belief that the introduction of real-time ray-tracing hardware technology will help graphics designers, engineers and architects generate photo-realistic 3D graphics of high level of quality with less amount of efforts than when working on rasterization hardware format.
Our Experience Shows!With proven capacity of researching and developing new technology in the 3D graphics industry, Siliconarts now look forward to introducing our core products and solutions that generate a high degree of visual realism.
As a consequence of our continuous effort in providing technology innovation, Siliconarts recently announced the introduction of RayCore, the world's first and fastest real-time ray-tracing semiconductor IP which is now ready for commercial licensing.
Going one step forward, Siliconarts is commited to offer unprecedented 3D graphics experience to all people around the world by adding real-time ray-tracing GPU and professional ray-tracing graphics card to our product portfolio in the near future.
Siliconarts Ray Tracing GPU |
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